Jul 09, 2011, 11:10 AM // 11:10
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#281
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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I suspect the promised 'Imperial Weapons' will be added at the end. There are another two 'acts' remember.
Also ST+Shelter all but trivialised this content; after taking those I only wiped as a result of some absurd aggro in the final quest. Since these enemies just love balling up, lots of AoE makes really quick work of them.
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Jul 09, 2011, 11:29 AM // 11:29
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#282
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Xenomortis
I suspect the promised 'Imperial Weapons' will be added at the end. There are another two 'acts' remember.
Also ST+Shelter all but trivialised this content; after taking those I only wiped as a result of some absurd aggro in the final quest. Since these enemies just love balling up, lots of AoE makes really quick work of them.
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ST+shelter made it easy for me to but HM is a different story. Shelter goes down in about 3 seconds. Currently I'm stuck at Minister Chos estate for the HM quest chain.
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Jul 09, 2011, 11:43 AM // 11:43
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#283
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Xenomortis
Can anyone confirm if there's a difference between the Hard Mode version of the quests and the normal quests in Hard Mode?
I thought there was (but it was only an intuition based off me blowing up quickly with a setup that previously steamrolled the mobs), but a guildie hasn't noticed.
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Quote:
Originally Posted by Xenomortis
I suppose an easy way to check would be for me to do the Minister Cho's HM quest since any differences should be fairly distinctive there, but I need to sleep.
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Doing the HM quest now and I'm pretty sure enemy mobs are larger (5 or so afflicted versus 4 or something).
Still, nothing my build can't seem to handle yet; although the Sickened animals may be annoying.*
*Edit: In writing this post a sickened mob patroled into me and killed my heroes. Managed to kill them all though.
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Jul 09, 2011, 11:48 AM // 11:48
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#284
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Krytan Explorer
Join Date: Nov 2005
Location: The Dragon Arena!!!
Guild: Pshycho Ninjas [oGod] | Vent Rage [vR] | Zealots of Shiverpeak [ZoS]
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Quote:
Originally Posted by Swingline
ST+shelter made it easy for me to but HM is a different story. Shelter goes down in about 3 seconds. Currently I'm stuck at Minister Chos estate for the HM quest chain.
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Blinding Surge on the melees can allow Shelter to control only the big hits like E-Surge, Searing Flames, Invoke, and E-Surge.
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Jul 09, 2011, 12:24 PM // 12:24
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#285
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Frost Gate Guardian
Join Date: Oct 2009
Location: Belgium
Guild: TRL
Profession: E/Me
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atm stuck on When kappa attacks and the resue on beginners island(both NM) some one got a good hero build to do it with 3 heros ?
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Jul 09, 2011, 12:29 PM // 12:29
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#286
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Desert Nomad
Join Date: Nov 2005
Location: 川崎区、日本
Guild: currently guildless..
Profession: Rt/
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done it.. felt quite satisfying.. mainly just the fun out of trying to see and guess the new skillbars.. And it was fun getting spiked by SS afflicted rit.. (not really..)
Overall, if u play this with someone else (read: friend), it will be more fun.. if you play this alone though.. well, not so much..
2 c
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Jul 09, 2011, 12:34 PM // 12:34
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#287
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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After the few afflicted quests and doing the courier, light my fire and kappa it's a lot better(besides the ever annoying "..... must survive"). Still like most on cantha a melee char is not the best choice, even more so with the new builds.
Did I mention I hate afflicted?
Oh and edit, the new costume is great stuff. I'd rather have them deliver imperial armour though
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Jul 09, 2011, 12:39 PM // 12:39
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#288
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Malchior Devenholm
Blinding Surge on the melees can allow Shelter to control only the big hits like E-Surge, Searing Flames, Invoke, and E-Surge.
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Displacement does very much the same thing.
And A.Net; putting a mob right on top of a killable NPC is not good practice; it's not nice for a player to waste that much time, killing quite large mobs, many filled with tanky enemies, just to get screwed over like that. At least make them run away.
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Jul 09, 2011, 12:52 PM // 12:52
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#289
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Krytan Explorer
Join Date: Nov 2005
Location: The Dragon Arena!!!
Guild: Pshycho Ninjas [oGod] | Vent Rage [vR] | Zealots of Shiverpeak [ZoS]
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Quote:
Originally Posted by Xenomortis
Displacement does very much the same thing.
And A.Net; putting a mob right on top of a killable NPC is not good practice; it's not nice for a player to waste that much time, killing quite large mobs, many filled with tanky enemies, just to get screwed over like that. At least make them run away.
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People seem to be approaching that 3rd NPC from the wrong direction (or at least people I've talked to).
Approach the island from the SW instead of the NE so you can be right at the peasant instead of having to go through the Afflicted to reach her.
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Jul 09, 2011, 12:55 PM // 12:55
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#290
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Malchior Devenholm
People seem to be approaching that 3rd NPC from the wrong direction (or at least people I've talked to).
Approach the island from the SW instead of the NE so you can be right at the peasant instead of having to go through the Afflicted to reach her.
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Hmm; I didn't realise there was a second path to get to her.
Also, approaching from the Afflicted's side would be better since you can aggro them before reaching her and making her vulnerable to attack.
I would try again but I don't feel inclined to waste that amount of time against large warrior groups with Endure Pain.
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Jul 09, 2011, 01:00 PM // 13:00
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#291
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Frost Gate Guardian
Join Date: Oct 2009
Location: Belgium
Guild: TRL
Profession: E/Me
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lol + 200 hits on NM
Tried Estate 20 times already and still whiping :P
i think WoC is over for me already just went 1hour inside and people left
i just lost my hope
Last edited by Kc Quipor Ultra; Jul 09, 2011 at 01:48 PM // 13:48..
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Jul 09, 2011, 01:00 PM // 13:00
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#292
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Wilds Pathfinder
Join Date: Jul 2005
Profession: P/W
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Quote:
Originally Posted by Kelfer
I'm being forced to do the quests again in HM, WTH???? Is this bugged?
I took 1 in HM near the start, but really want a fast run thru in NM :/ sux
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You don't have to do the HM quests. Why do you think you're being forced to do them?
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Jul 09, 2011, 01:46 PM // 13:46
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#293
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Frost Gate Guardian
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Quote:
Originally Posted by Xenomortis
Hmm; I didn't realise there was a second path to get to her.
Also, approaching from the Afflicted's side would be better since you can aggro them before reaching her and making her vulnerable to attack.
I would try again but I don't feel inclined to waste that amount of time against large warrior groups with Endure Pain.
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I must have fluked this one. I didn't bring res on Tahlkora or my assassin and Xandra and Master of Whispers both died two mobs prior to the third girl. I just used careful pulling on walls to kill all the afflicted (and made sure the ritualist summoned it's spirits before I finished pulling it. I finished the last two mobs with just the NPC, myself and Tahlkora.
Talhkora was running this build:
Healing Burst, Dwayna's Kiss, Dismiss Condition, Leech Signet, Shield of Absorption, Protective Spirit, Cure Hex, Power Drain. I should have changed out Healing Burst for Word of Healing for the four man area but I was too lazy.
My sin was running flashing blades and critical agility with a short recharge attack chain. If you are careful with pulls (not hour long ones, just common sense things like don't fight uphill, try to position your monk behind a wall, pull them to your party, don't run to them and make sure the afflicted ritualists cast spirits before pulling them to your party) most of the mobs are easy to take on with a decent hero monk (the energy restoring interrupts I'm pretty sure are a big difference with her build and most of the monks I see PUGs bring, it also gives her lasting power).
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Jul 09, 2011, 02:34 PM // 14:34
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#294
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Silent surf and especially morostav trail was fun. I liked the huge afflicted bosses there, and for me to say I like something related to afflicted. Never thought I would say that.
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Jul 09, 2011, 02:37 PM // 14:37
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#295
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by tummlykins
I must have fluked this one. I didn't bring res on Tahlkora or my assassin and Xandra and Master of Whispers both died two mobs prior to the third girl. I just used careful pulling on walls to kill all the afflicted (and made sure the ritualist summoned it's spirits before I finished pulling it. I finished the last two mobs with just the NPC, myself and Tahlkora.
Talhkora was running this build:
Healing Burst, Dwayna's Kiss, Dismiss Condition, Leech Signet, Shield of Absorption, Protective Spirit, Cure Hex, Power Drain. I should have changed out Healing Burst for Word of Healing for the four man area but I was too lazy.
My sin was running flashing blades and critical agility with a short recharge attack chain. If you are careful with pulls (not hour long ones, just common sense things like don't fight uphill, try to position your monk behind a wall, pull them to your party, don't run to them and make sure the afflicted ritualists cast spirits before pulling them to your party) most of the mobs are easy to take on with a decent hero monk (the energy restoring interrupts I'm pretty sure are a big difference with her build and most of the monks I see PUGs bring, it also gives her lasting power).
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You're allowed to wipe you know. ;p
Was this for the HM quest? The enemy groups didn't seem to care about the survivor for the normal quest (even in HM), but she died pretty quickly in the HM quest; part of the problem was she turned to an ally before I was ready; I tried flagging my heroes forward ahead of me but they caused her to become vulnerable.
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Jul 09, 2011, 02:40 PM // 14:40
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#296
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Desert Nomad
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I had no problems completely aggroing the entire mob well before the NPC turned vulnerable, including in HM.
My approach was (in order of west to east): 1st from the SW, 2nd from the west, 3rd from the S.
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Jul 09, 2011, 03:03 PM // 15:03
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#297
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Academy Page
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I like that Cantha's getting a little more attention and don't want to complain about a free update, but there were a couple things that bugged me about it.
I didn't like how Canthan characters were treated like foreigners and didn't say anything about it. When the gangs did it, I could look past it as just gang speak ("This land belongs to our gang, so it isn't yours"), even though it didn't always sound like they meant it that way. But then Xan Hei did it, too. And our characters said absolutely nothing about it. Considering WoC is supposed to cover when Cantha becomes isolated, it makes makes me wonder if the reason will be blamed on our characters, and the story's just assuming everyone's a foreigner for the sake of convenience. I really hope that's not the case, though.
Also, with handing over that manifesto . . . At the very least, Tyrian characters, if not all of them, should have been skeptical about blindly handing something over to someone without thinking it through or getting more information, after making the same mistake with both the Chosen and the Scepter. But, again, they make the mistake of handing over the manifesto without first reading it.
I do like the weapons and having our own fan boy, though. Wish we could drag him around even when we don't have a quest with him.
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Jul 09, 2011, 03:05 PM // 15:05
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#298
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Academy Page
Join Date: Dec 2008
Profession: N/Me
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Still not completed the WoC (going for rheas now), but so far only found shing jea troublesome.
The party limitations gets on my nerves since i'm too lazy to rune my heroes, but even so they are doable (at least in NM).
Minister's Cho was the 1st set back, but with SoS, Panic, WoH monk and any kind of summon stone (found Oni very useful) makes it a lot easier. Approaching the npcs is a key there, and the last one shouldn't be a problem if you agro the mob from SW.
It was also rather amusing watch the animals packing quite a punch, and some of their groups actually gave me more trouble than the afflicted.
The defending quest is quite easy if you pull the guy out of the water. Bring something like BiP, flag everyone on the path of the 1st wave, and just pull the npc by saccing your life. By the time the other groups appear the npc should be safe, and your heroes should survive without any trouble.
The most fun till was was the tunnels quest. Just let them mob all up, put shelter and EoE in a safe zone zone, then with SS, panic and few spikers watch the entire mob go boom.
And for the main area i found out that aggroing large groups of Am Fah and afflicted at the same time gets the job done quite fast. Even if you overextend a bit they should start fighting each other making it a lot safer for the team.
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Jul 09, 2011, 06:15 PM // 18:15
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#299
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Frost Gate Guardian
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Quote:
Originally Posted by Kelfer
I'm being forced to do the quests again in HM, WTH???? Is this bugged?
I took 1 in HM near the start, but really want a fast run thru in NM :/ sux
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No, you can go through the quests in normal mode and stop after completing the chain, you don't have to do HM if you're just interested in the story/progression. If you want the extra rewards (double) and to clear out the areas of afflicted in hard mode, then you need to do the hard mode versions after you do the normal. Doing the normal mode quest in hard mode doesn't count as doing it in hard mode. It's kind of weird.
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Jul 09, 2011, 06:22 PM // 18:22
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#300
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Academy Page
Join Date: Mar 2009
Profession: Mo/Me
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I really didn't like the limited party content, but other than that I am really enjoying the update. I especially enjoyed the Xan Hei chain. Overall I think ANet has done a good job with WoC part 1, just...no more limited party content please! ;p
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